
I often use PureRef to make my reference board.

This is a very important step, but the most important thing will be to continue to study this reference as you work on your project so as not to get lost. The very first thing I do when starting a project is look for references - it could be photos found on the internet, images from movies or sometimes concept art. And of course, I do not pretend to have the background to teach a way to work, but maybe it could help new artists who are just getting started! Collecting Reference But of course, everyone is free to create their own process. I have learned a lot and have refined my processes alongside my studies. In 3D, there are hundreds of ways to achieve a result, what I am describing here is just one way to do it. I will talk a bit about which plugins I use, the process, and why I use them. That is to say, the set up of my scene, the lighting, the fog, my assembly/modeling/shading, the rendering, then the post production I do in Adobe After Effects. Referencing several personal projects that I have done, I will try to explain my process to create a full CG environment in a few steps. In this post he shares with us his process for making realistic CG environments using 3ds Max and V-Ray. Robin aspires to be environment / lighting artist.

Alongside his studies, Robin is also doing an internship at Nki Studio in Paris. Robin is a 23yr-old studying in his last year at New3dge in Paris.
